Saison 3 de The War Within (PTR 11.2)

Blizzard a annoncé les nouvelles fonctionnalités de la Saison 3 de The War Within : le Spectre de K’aresh. Ces fonctionnalités sont disponibles sur le Royaume Public de Test (PTR) et marquent la mise à jour 11.2. Voici un bref aperçu des ajouts majeurs du PvP de la Saison 3.

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Refonte de classes

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CLASSES

  • DEATH KNIGHT
    • New Talent: Unholy Momentum – Increases Haste by 2%.
    • Developer’s notes: In Ghosts of K’aresh we are looking at Death Knight’s raid utility to help give them a better identity that isn’t completely reliant on tuning to make an impact. One immediate change you may notice is that Abomination Limb has been removed, its existence made it incredibly hard for grip to matter in any real capacity because of how potent and easily accessible it became. This led to many raid mobs being immune to grip as way to counter what should normally be one of Death Knight’s most powerful tools. This change limits the number of Death Grips available to a raid at any moment and allows us to design more moments for Death Grip to be tactical and powerful when Death Knights choose to use it. This change should be immediately apparent in the new raid Manaforge Omega.
      Secondly, plenty of time has passed since Castle Nathria and it’s given us some time to reflect on our change to capping Anti-Magic Zone. In Ghosts of K’aresh, we are returning AMZ to a % magic damage reduction effect with no cap. We have increased the cooldown and reduced the duration and effectiveness downward from what it was prior to the Castle Nathria nerf which should better align with our expected output for a DPS/Tank Damage Reduction cooldown. We hope that by adding this back as a meaningful cooldown alongside their grips that Death Knight’s will be able to carve out a spot for themselves in raid compositions.
    • Anti-Magic Zone has been updated – Places an Anti-Magic Zone for 6 seconds, reducing the magic damage taken by party or raid members by 15%. 4 minute cooldown.
    • Assimilation has been updated – The cooldown of Anti-Magic Zone is reduced by 60 seconds and its duration is increased by 2 seconds.
    • The following talents have been removed:
      • Abomination Limb
      • Unholy Ground
    • Hero Talents
      • Deathbringer
        • Exterminate has been updated:
          • First scythe of Exterminate no longer has a chance to apply Reaper’s Mark.
          • Frost – First scythe of Exterminate has a 100% chance to grant Killing Machine.
          • Blood – The first scythe now has a 25% chance to summon a Dancing Rune Weapon for 6 seconds.
            • Developer’s notes: We found that relying on chance for Reaper’s Mark created too much variance in damage output, which made it feel inconsistent and unreliable.
      • San’layn
        • The Blood is Life has been updated:
          • Dark Transformation/Dancing Rune Weapon summons a Blood Beast to attack your enemy for 10 seconds.
            • Developer’s notes: Similar to Exterminate updates, we found that the chance based spawning of Blood Beast created too much variance in damage output and reduced player agency.
          • Blood Beast now deals 15% of the damage accumulated for Unholy and 25% of the damage accumulated for Blood specialization (was 25%/50%).
        • Visceral Strength has an additional effect for the Unholy specialization – When Scourge Strike consumes Virulent Plague, your next Outbreak costs no Runes and casts a Death Coil or an Epidemic at 100% effectiveness, whichever you most recently cast.
        • Infliction of Sorrow has an additional effect – After Gift of the San’layn ends, you gain a charge of Death and Decay.
        • Infliction of Sorrow buff that makes Scourge Strike/Heart Strike to consume Virulent Plague/Blood Plague now lasts for 30 seconds (was 12 seconds).
    • Frost
      • Developer’s notes: In Ghosts of K’aresh, we’re revisiting the core building blocks of Frost Death Knight. We’re making adjustments to reduce friction between how the spec uses its resources and to focus its power into more iconic abilities, alongside some new ones we hope you’ll enjoy.
      • Many talents have changed positions and new pathing options added.
      • Glacial Advance is now learned at level 10 (was a talent).
        • Developer’s notes: We’re making Glacial Advance baseline to allow Frost Death Knight to use Runic Power in AoE without having to spend a talent point, especially for early leveling experience.
      • New Talent: Frostbound Will – Consuming Rime reduces the cooldown of Empower Rune Weapon by 4 seconds.
      • New Talent: Runic Strikes – Increases the damage of Obliterate by 10% and the damage of Frostscythe by 8%.
      • New Talent: Runic Overflow – Increases the damage of Frost Strike and Glacial Advance by 10/20%.
      • New Talent: Icy Onslaught – Frost Strike and Glacial Advance now cause your next Frost Strike and Glacial Advance to deal 15% increased damage and cost 5 more Runic Power. This effect stacks until the next Runic Empowerment.
      • New Talent: Frostbane – When you cast Glacial Advance, each foe struck has a chance to transform your next Frost Strike into Frostbane. The chance increases with the number of Razorice stacks on the target. Capstone Talent.
        • Frostbane – Start a frozen onslaught that strikes twice, unleashing the chilling essence of winter, dealing ap% Frost damage to all enemies caught in its wake with each strike. Each enemy struck reduces the damage dealt to the next foe by 5%, down to 40%.
        • Developer’s notes: We wanted to move away from tab-targeting Frost Strike gameplay as it is difficult to execute and track, and used this opportunity to design a new capstone.
      • New Talent: Killing Streak – Obliterate and Frostscythe consume all Killing Machines to deal 25% increased critical strike damage and grants 1.5% Haste for 6 seconds or each stack consumed. Multiple applications may overlap. New 3rd gate talent before Obliteration.
      • New Talent: Northwinds – Howling Blast now hits an additional target with maximum effectiveness. Rime increases Howling Blast damage done by an additional 75%.
      • New Talent: Frostreaper – Obliterate has a chance to tether the souls of its target and a nearby enemy to yours. Frostscythe severs the tethers, dealing Shadowfrost damage to both foes.
      • New Talent: Howling Blades – Rime empowered Howling Blast unleashes 2 icy blades at its target that deal Frost damage and have a 15% chance to grant Killing Machine.
      • New Talent: Frozen Dominion – Each enemy Frostywyrm’s Fury damages grants you 8% Mastery, up to 40% for 15 seconds.
      • Empower Rune Weapon has been redesigned – Drain the will of your enemy to empower your rune weapon, dealing Shadowfrost damage and reduced damage to enemies nearby, gaining 40 Runic Power and grants you Killing Machine. Has 2 charges with a 30 second recharge.
        • Developer’s notes: We’ve found that there were too many passive effects that granted Rune or Runic Power in Frost Death Knight’s resource economy. While moving away from some of these passive effects, we want to give you the tools to use your resources more methodically.
      • Empower Rune Weapon visual effects have been updated and the talent moved to Gate 1.
      • Breath of Sindragosa has been redesigned – Call upon Sindragosa’s aid in battle, consuming 16 Runic Power to deal Frost damage every second to enemies in a cone in front of you. Deals reduced damage to secondary targets. 1.2 second empower, 2 minute cooldown, and has 3 stages.
        • I: Deals Frost damage instantly and lasts for up to 8 seconds. Refunds 75 seconds of its cooldown.
        • II: Deals Frost damage instantly and lasts for up to 15 seconds. Refunds 45 seconds of its cooldown.
        • III: Deals Frost damage instantly and lasts for up to 30 seconds.
        • Grants a charge of Empower Rune Weapon at the start and 2 Runes at the end.
        • Castable while moving with 30% reduced movement speed.
        • Developer’s notes: We’re exploring a new design space with this iteration of Breath of Sindragosa. We want this update to give you more control over how you use the ability, so you can adapt it to whatever the fight demands. We’re looking forward to hearing your feedback to iterate further or change directions.
      • Rime has been updated – Frost Strike and Glacial Advance have a 45% chance and Breath of Sindragosa has a 30% chance to cause your next Howling Blast to consume no Runes and deal additional damage (was Obliterate 45% and Frostscythe 22.5%).
        • Developer’s notes: One of our main goals with this update is to make Runic Power spenders feel better to use. The interaction between Obliterate and Howling Blast was making it difficult to use Runic Power spenders without over capping on Rime, Killing Machine and Runic Power.
      • Might of the Frozen Wastes has been updated – Wielding a two-handed weapon now increases Obliterate damage by 30% and Frostscythe damage by 30%. The rest of the effect stays the same.
      • Frostscythe has been updated – A sweeping attack that strikes all enemies in front of you for Frost damage. Deals reduced damage beyond 5 targets. Consumes Killing Machine to have its critical strikes deal 3 times the normal damage. Costs 2 Runes and has no cooldown.
      • Frostscythe visual effects and animations have been updated and the talent moved to Gate 1.
      • Cleaving Strikes has been updated – Frostscythe deals 20% increased damage during Remorseless Winter.
        • Developer’s notes: We’re moving away Obliterate cleave and aiming for a new vision for how Frost Death Knight deals damage in AoE with Frostscythe. This will also help us in adjusting the power of abilities more effectively.
      • Everfrost has been updated – Rime empowered Howling Blast deals 50% increased damage to secondary targets. Remorseless Winter deals 6% increased damage to enemies it hits, stacking up to 10 times.
      • Rage of the Frozen Champion has been updated – Frost Strike and Glacial Advance have a 15% increased chance to trigger Rime and Howling Blast generates 8 Runic Power while Rime is active. No longer a choice node against Frigid Executioner.
      • Frigid Executioner has been updated – Runic Empowerment has a 20% chance to refund 1 additional Rune. No longer a choice node against Rage of the Frozen Champion.
      • Glacial Advance now cost 40 Runic Power (was 30).
      • Frost Strike now cost 40 Runic Power (was 30).
      • Frost Strike animations have been updated.
      • Enduring Strength now increases Strength by 8% (was 15%).
      • Runic Empowerment now has a 1.6% chance per Runic Power spent to grant a Rune (was 2%).
      • Runic Command now additionally increases Rune regeneration rate by 8%/15%.
      • Murderous Efficiency – Consuming Killing Machine now has a 20% chance to grant you 1 Rune (was 25%).
      • Artic Assault – Consuming Killing Machine fires a Glacial Advance through your target at 45% effectiveness (was 80%). Moved to gate 1.
      • Obliteration – While Pillar of Frost is active Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 20% chance to generate a Rune (was 30%). Now a capstone talent.
      • Obliteration has an additional effect – During Pillar of Frost, Empower Rune Weapon causes your next Obliterate or Frostscythe to cost no Runes.
      • Cryogenic Chamber replaces Remorseless Winter – Pillar of Frost now summons a Remorseless Winter that lasts 4 seconds longer. Each time Frost Fever or Empower Rune Weapon deals damage 15% of the damage dealt is gathered into the next cast of Remorseless Winter, up to 20 times.
      • Inexorable Assault – Obliterate and Frostscythe consume up to 3 stacks of Inoxerable Assault (was 1) and now grants a stack every 4 seconds (was 8).
      • Shattering Blade now makes Glacial Advance apply Razorice on top of its original effect. Glacial Advance no longer applies Razorice baseline.
      • Frostwyrm’s Fury is now a 90 second cooldown (was 3 minutes) and stuns targets for 3 seconds baseline. Visual effect and animation has been updated. Now a gate 2 talent.
      • Biting Cold moved to gate 1.
      • The following talents have been removed:
        • Absolute Zero
        • Chill Streak
        • Cold Heart
        • Enduring Chill
        • Frostwhelp’s Aid
        • Horn of Winter
        • Icecap
        • Improved Frost Strike
        • Improved Obliterate
        • Improved Rime
        • Piercing Chill
        • Shattered Frost
    • Unholy
      • Developer’s notes: With Ghosts of K’aresh we’re looking into reducing the number of cooldowns Unholy Death Knight has and provide some new tools to both apply and remove Festering Wounds in AoE more efficiently.
      • Some talents have changed positions.
      • New Talent: Plague Mastery – Critical strike damage of your diseases is increased by 25%. Choice node with Grave Mastery.
      • New Talent: Grave Mastery – Critical strike damage of your minions is increased by 15%. Choice node with Plague Mastery.
      • New Talent: Desecrate – Death and Decay gets replaced by Desecrate after it is cast. Choice node against Defile.
        • Desecrate – Consume your Death and Decay and crush your enemies within, dealing 150% of its remaining damage instantly and applying 2 Festering Wounds. Grants you the benefits of standing in Death and Decay.
      • Abomination Limb has been renamed Legion of Souls and redesigned – Summon a legion of clawing souls to assist you, dealing Shadow damage and applying up to 6 Festering Wounds over 12 sec to all nearby enemies. Deals reduced damage beyond 5 targets. Grants you the benefits of standing in Death and Decay. Choice node against Raise Abomination.
      • All Will Serve has been redesigned – Raise Dead summons an additional skeletal archer at your command that shoots Blighted Arrows.
        • Blighted Arrow – An unholy arrow that deals Shadow damage. When consuming Sudden Doom, your Death Coil commands your archer to fire an additional Blighted Arrow at 80% effectiveness. Epidemic will instead cause Blighted Arrow to ricochet and hit up to 2 additional targets.
      • Reaping has an additional effect – Soul Reaper’s execute effect increases the damage of your minions by 10% for 8 seconds.
      • Apocalypse now replaces Dark Transformation if it is known and also summons your pet ghoul on cast.
      • Decomposition – Virulent Plague has a chance to deal 100%/200% of the damage it dealt in the last 4 seconds (was 50%/100%).
      • Unholy Pact now forms a shadowy chain between you and your pet.
      • Festering Scythe override aura now lasts for 30 seconds.
      • Plaguebringer and Clawing Shadows is no longer a choice node.
      • Improved Festering Strike is now a 1-point talent.
      • The following talents have been removed:
        • Pestilence
        • Runic Mastery
        • Ruptured Viscera
        • Vile Contagion
  • DRUID
    • Lycara’s Meditation replaced with Lycara’s Inspiration – You gain a bonus while in each form inspired by the breadth of your Druidic knowledge:
      • No Form: 4% Magic Damage
      • Cat Form: 4% Stamina
      • Bear: 5% Movement Speed
      • Moonkin: 3% Avoidance
    • Maim now has a 30 second cooldown (was 20 seconds).
    • Bear Form’s threat generation multiplier has been reduced for Balance, Feral, and Restoration Druids.
    • Hero Talents
      • Wildstalker
        • Symbiotic Blooms and Bursting Growth healing increased by 50%.
        • Thriving Growth’s base chance for Symbiotic Blooms to grow increased by 30%. Rate at which this increases with larger target counts slightly reduced.
        • Twin Sprouts’ chance to generate an additional Bloodseeker Vine or Symbiotic Bloom increased to 30% (was 20%).
        • Restoration: Implant also triggers from casts of Wild Growth.
    • Feral
      • Brutal Slash damage in Bear Form increased by 25%.
        • Developers’ notes: This is still below the level it was in before Undermine(d), but we significantly increased the power of Brutal Slash with Wildpower Surge and are keeping that increase.
      • Lycara’s Teachings gives 6% Mastery while in Moonkin Form (was 2%).
    • Restoration
      • Developer’s notes: We’re making an adjustment to healing cooldowns to increase their strength in smaller group play without affecting their performance at 20 targets. This is intended to be an overall large buff in 5 player content, a medium to small buff between 6-19 players, no change at 20 players, and a nerf beyond 20 players.
      • Tranquility initial healing increased by 100%, but its healing now reduces more rapidly beyond 5 targets.
      • Tranquility healing over time increased by 200%, but its healing now reduces beyond 5 targets.
      • Visual effects for the following spells have been updated:
        • Efflorescence
        • Lifebloom
        • Regrowth
        • Rejuvenation
        • Swiftmend
        • Tranquility
        • Wild Growth
  • EVOKER
    • Hero Talents
      • Flameshaper
        • Engulf damage and healing increased by 100%.
        • Engulf now requires the target to have Fire Breath or Dream Breath active to be used.
        • Engulf effectiveness now scales by 20% with each damage or healing over time effect present (was 50%).
        • Fulminous Roar no longer decreases the duration of Fire Breath or Dream Breath.
      • Scalecommander
        • Fixed an issue where Breath of Eons would display the incorrect tooltip when talented into Maneuverability.
    • Augmentation
      • Breath of Eons tooltip has been rewritten for clarity and brevity.
    • Preservation
      • New Talent: Unshakable – Your empower spells are 10% more effective. While charging a healing empower spell, you cannot be knocked back.
      • New Talent: Tempo Charged – Temporal Compression increases the healing or damage of your next empower spell by 5% per stack.
      • Just in Time has been redesigned – Now reduces Time Dilation’s cooldown by 10 seconds and grants an additional charge.
      • Delay Harm has been redesigned – 15% of damage taken from Time Dilation’s damage over time is absorbed.
        • Developers’ notes: Preservation doesn’t have access to a damage reduction external ability outside of Renewing Blaze as Flameshaper, which hurts their potential in content like Mythic+. This opens up the possibility for them to save their tank from massive damage.
      • Temporal Artificer reduces Rewind cooldown by 90 seconds (was 60 seconds).
        • Developers’ notes: Stasis’ power has made it feel required to take, which forces players into the bottom right capstone branch. By moving it further up in the tree, we reduce the opportunity cost of picking Stasis. At the same time, we’re offering an easy-to-play talent that competes with Stasis so you don’t feel required to use Stasis if you don’t want to.
      • Reversion now has 2 charges.
      • Emerald Blossom healing increased by 25%.
      • Temporal Anomaly absorption increased by 100%. Absorption beyond 5 targets now diminishes more sharply.
      • Dream Flight healing increased by 150%. Healing no longer increased by 100% outside of raid and the healing amount now diminishes beyond 5 targets.
      • Stasis is now a choice with Temporal Artificer.
      • The following talents have been removed:
        • Erasure
        • Punctuality
  • HUNTER
    • New Talent: Harmonize – Pet damage increased by 4%. Choice node with Explosive Shot.
      • Developers’ notes: Explosive Shot hasn’t found a great home in Beast Mastery’s kit, so we’re offering an opportunity to trade it for some pet damage.
    • Blackrock Munitions now also increases the pet damage bonus of Harmonize by 2%.
    • Moment of Opportunity no longer has an internal cooldown.
    • Hero Talents
      • Dark Ranger
        • Several talents have changed positions.
        • New Talent: Umbral Reach – Black Arrow periodic damage increased by 100%. If Bleak Powder damages 2 or more enemies, gain Beast Cleave/Trick Shots if talented.
          • Developers’ notes: Black Arrow can have a confusing priority in AOE scenarios for both Marksmanship and Beast Mastery. Umbral Reach should give Black Arrow a clearer place in your AOE rotation without completely circumventing the need to use Multi-Shot.
        • The Bell Tolls’ previous effect is now baseline to Black Arrow and has been updated – Casting Black Arrow increases all damage dealt by you and your pets by 3% for 12 seconds. Multiple instances of this effect may overlap.
        • Soul Drinker has been updated – Now increases Black Arrow’s damage by 15% and Bleak Powder’s damage by 20%.
        • Withering Fire has been updated – Now prioritizes units without Black Arrow’s periodic effect.
        • Black Arrow’s periodic damage is now a rolling periodic.
        • Dark Hounds no longer have a chance to summon alongside Dire Beasts.
        • Black Arrow damage increased by 20% for Beast Mastery only.
        • Phantom Pain damage share increased to 20% for Beast Mastery only.
        • Phantom Pain damage share increased to 30% for Marksmanship only.
        • The following talents have been removed:
          • Embrace the Shadows
          • Shadow Surge
      • Pack Leader
        • Shell Cover has been updated – When dropping below 60% health, summon the aid of a Turtle, reducing the damage you take by 15%. Damage reduction increased as health is reduced, up to 35% damage reduction at 10% health. Can only occur once every 90 seconds.
        • Better Together has been updated – Damage dealt by your pets is increased by 5/15%. Frenzy’s attack speed bonus is increased by 4%/Tip of the Spear’s damage bonus increased by 10%.
        • Howl of the Pack Leader now displays an activation overlay when a Beast summon is ready.
      • Sentinel
        • Lunar Storm now resets the cooldown of Rapid Fire and Wildfire Bomb when it becomes available.
          • Developers’ notes: This should help to reduce the cognitive load around tracking Lunar Storm while providing some more excitement.
    • Beast Mastery
      • Many talents have changed positions.
      • New Talent: Wildspeaker – Dire Beasts will now obey your Kill Command, dealing damage at 30% effectiveness. Bestial Wrath now sends your Dire Beasts into a rage, increasing their damage dealt by 15% for 15 seconds.
      • Mastery: Master of Beasts has been updated – Now also increase the damage of your shots and traps at 50% value.
        • Developers’ notes: Player-sourced damage effects such as Black Arrow and Barbed Shot can have more of an impact on Beast Mastery’s stat priority across different builds than we’d like.
      • Dire Beast has been updated – Now a passive ability. Damage from your bleed effects has a 7% chance of attracting a powerful wild beast that attacks your target for 8 seconds.
      • Bloodshed has been redesigned – Duration reduced to 12 seconds (was 18 seconds). Tick rate increased to every 1 second (was 3 seconds). Bleed damage increased substantially. Bleed damage from Bloodshed now has a higher chance to attract a Dire Beast. Talent has moved locations on the talent tree.
      • Killer Instinct has been updated – Kill Command’s damage is increased by 5/10%.
        • Developers’ notes: Beast Mastery was bringing more execute damage than we’d like. We’d prefer Marksmanship to be the Hunter class’s premier execute damage contributor.
      • Huntmaster’s Call has been updated – Now requires 6 Dire Beast summons to trigger. Fenryr’s Ravenous Leap damage increased by 500%.
      • Barbed Shot now replaces Steady Shot.
      • Hunter’s Prey no longer causes Kill Shot to strike additional targets.
        • Developers’ notes: By removing the additional targets, we can more reliably increase Black Arrow’s power without creeping Beast Mastery Dark Ranger’s AoE.
      • Dire Beast is no longer tracked on the Cooldown Manger.
      • Master Handler has had its icon updated.
      • The following talents have been removed:
        • Barrage
        • Shower of Blood
        • Venomous Bite
    • Marksmanship
      • Many talents have changed positions.
      • New Talent: Unmatched Precision – The damage bonus of Precise Shots is increased by 20/40%.
      • Shrapnel Shot has been redesigned – Explosive Shot has a 100% chance to grant Lock and Load.
        • Developers’ notes: We’ve heard feedback that players have really enjoyed the gameplay of the Liberation of Undermine set bonus. We’re hoping Precision Detonation and the new Shrapnel Shot will strike a similar chord.
      • Improved Spotter’s Mark renamed to Avian Specialization and has been updated – Now also teaches your Eagle to Fetch loot from nearby corpses.
      • Precise Shots has been updated – Now also reduces the global cooldown of affected spells by 50%.
        • Developer’s notes – Our goal with this change is to help make Precise Shots spending feel more snappy, responsive, and exciting in all situations.
      • Kill Zone has been updated – Line of sight ignoring effect now lingers for 3 seconds upon removal.
      • Light Ammo has returned and has been updated – Now also increases the damage bonus of Aspect of the Hydra by 15%.
      • Calling the Shots has been updated – Now reduces the cooldown of Trueshot by 30 seconds.
        • Developer’s notes: Calling the Shots has been historically inconsistent, so we’re simplifying it to increase its reliability.
      • Ohn’ahran Winds has been updated – When your Eagle applies Spotter’s Mark, it has a 100% chance to apply a Spotter’s Mark to up to 1 additional nearby enemy at 100% effectiveness.
        • Developer’s notes: Our goal with this change is to increase the talent’s consistency and give it a clearer niche.
      • Moving Target has been updated – Aimed Shot damage bonus reduced to 8%.
        • Developers’ notes: We’re moving some of Moving Target’s Aimed Shot damage into Aimed Shot’s baseline power.
      • Aimed Shot damage increased by 10%.
      • Lock and Load chance to trigger increased to 10% (was 8%) and it now benefits from bad luck protection.
      • Precision Detonation damage bonus increased to 40% (was 25%).
      • Unerring Vision no longer affects Calling the Shots.
      • Calling the Shots and Unerring Vision are now on a choice node.
      • Bullseye is no longer a 2-point node.
      • Resolved many issues with Ohn’ahran Winds targeting.
      • The following talents have been removed:
        • Killer Mark
        • Quickdraw
    • Survival
      • Kill Command cooldown resets will no longer display an activation overlay.
      • Improved Wildfire Bomb has returned – Wildfire Bomb damage increased by 8%.
        • Developers’ notes: Wildfire Arsenal’s was adding a lot of auras and overhead for what amounted to a lower damage contribution than Improved Wildfire Bomb, so we’re bringing back the simpler and more potent Improved Wildfire Bomb node.
      • Cull the Herd has been redesigned – Kill Shot deals an additional 30% damage over 6 seconds.
        • Developers’ notes: We’ve heard feedback that Cull the Herd’s initial implementation felt like a miss, so we’re simplifying it and increasing its power.
      • Born to Kill has been redesigned – Your chance to gain Deathblow is increased by 5% and Kill Shot’s damage is increased by 25%.
      • Wildfire Bomb initial damage increased by 50%.
      • Ruthless Marauder Tip of the Spear chance to trigger increased to 100% (was 20%).
      • Explosives Expert now increases Wildfire Bomb and Explosive Shot damage by 5/10% (was 2.5/5%).
      • Bloodseeker no longer causes Kill Command to Bleed.
      • Wildfire Arsenal has been removed.
  • MAGE
    • Inspired Intellect now grants 6% increased Intellect (was 3%).
    • Time Anomaly has been removed.
    • Hero Talents
      • Spellslinger
        • Spellfrost Teachings has been redesigned – Direct damage from Splinters reduces the cooldown of Arcane Orb by 0.5 seconds and Frozen Orb by 0.5 seconds.
          • Developers’ notes: Spellfrost Teachings was a huge source of variance for both Arcane and Frost Spellslingers. Our goal with this change is to smooth out the rate at which Spellslingers fire Orbs without significantly impacting total number of Orbs casted over the course of an encounter. We’re also moving some of Spellfrost Teaching’s power into the Splintering Orb damage bonus as compensation.
        • Splintering Orbs damage bonus increased to 25% (was 10%).
    • Arcane
      • Mastery: Savant has been updated:
        • Mana bonuses increased by 10%.
        • Arcane Blast damage bonus increased by 30%.
        • Arcane Barrage damage bonus increased by 40%.
        • Arcane damage bonus increased by 10%.
      • Prodigious Savant has been updated – Arcane Charges now increase the damage of Arcane Blast and Arcane Barrage by an additional 15/30%.
        • Developers’ notes: We’re simplifying Prodigious Savant and buffing Mastery: Savant to make Mastery a more appealing stat for Arcane.
      • Arcane Orb travel speed increased to 30 yards/second.
        • Developer’s notes: We’re increasing Arcane Orb’s travel speed to help make its charge generation more snappy.
      • Intuition duration increased to 5 seconds (was 3 seconds).
        • Developer’s notes: We’re generally pleased with how Intuition has landed in Arcane Mage’s Barrage priority and are comfortable increasing its duration.
      • Arcane Rebound and Static Cloud have swapped locations in the talent tree.
      • Arcane Rebound’s icon has been updated.
      • Arcane Harmony is now tracked on the Personal Resource Display.
    • Fire
      • Meteor has been updated – The enemy closest to the center of Meteor’s impact now takes 40% increased damage.
        • Developers’ notes: Meteor has been lacking some punch, particularly in single target, so we’re taking a swing at making it a more generally attractive option.
      • Hyperthermia has been updated – Casting Pyroblast or Flamestrike during Hyperthermia increases the damage of Pyroblast and Flamestrike by 15%, up to 150%.
    • Frost
      • Mastery: Icicles has been updated – All damage bonuses increased by 40%.
        • Developers’ notes: Frost’s Mastery has been significantly behind other stats, so we’re taking a big swing at improving it. We will continue to monitor these changes and update Mastery: Icicles as necessary.
  • MONK
    • Vivacious Vivification has been redesigned – Your next Vivify is instant cast after casting Rising Sun Kick.
    • Brewmaster
      • Developers’ notes: We’re making some adjustments to Brewmaster talents to provide new options for smoothing out and stabilizing both damage intake and healing. We’ve also made some adjustments to Invoke Niuzao, with the intent of making Niuzao more consistently present and impactful, as well as improving its integration with the rest of Brewmaster gameplay.
      • New Talent: Zen State – Your Stagger is increased by up to 20%, based on your missing health.
      • New Talent: Niuzao’s Resolve – Healing Spheres now heal over 10 seconds, and their healing is increased by up to 80% based on your missing health.
      • New Talent: Celestial Infusion – A strong herbal brew that coalesces purified chi escaping your body into a celestial guard, absorbing 20% of incoming damage, up to 1134% attack power. Purifying Stagger damage increases absorption by up to 200%. Choice talent with Celestial Brew.
      • Face Palm has been redesigned – Tiger Palm damage increased by 100% and reduces the remaining cooldown of your Brews by 0.5 additional seconds.
      • Invoke Niuzao has been redesigned – Summons an effigy of Niuzao, the Black Ox for 25 seconds that attacks your primary target and Stomps when you cast Purify, damaging all nearby enemies. While active, 40% of damage delayed by Stagger is instead Staggered by Niuzao, and Niuzao is healed for 20% of your purified Stagger.
      • Walk with the Ox has been redesigned – Your damaging abilities have a chance to invoke Niuzao, causing him to charge to your target’s location and Stomp.
      • Improved Invoke Niuzao has been redesigned – While active, Invoke Niuzao, the Black Ox can be recast once to cause Niuzao to stomp mightily and knock nearby enemies into the air.
      • The following talents have been removed:
        • Celestial Flames
        • Zen Meditation
    • Mistweaver
      • Developers’ notes: We’re making an adjustment to healing cooldowns to increase their strength in smaller group play without affecting their performance at 20 targets. This is intended to be an overall large buff in 5 player content, a medium to small buff between 6-19 players, no change at 20 players, and a nerf beyond 20 players
      • Revival healing increased by 100%, but its healing now reduces more rapidly beyond 5 targets.
      • Restoral healing increased by 100%, but its healing now reduces more rapidly beyond 5 targets.
  • PALADIN
    • Holy
      • New Talent: Pillars of Light – Allies with Beacon of Light or Beacon of Faith are healed every 3 seconds. Beacon of Virtue instantly heals allies.
      • Beacon of Light now only transfers healing from direct healing and Light of Dawn. Healing transfer amount increased by 10%.
      • Infusion of Light now reduces the cast time of Holy Light by 30% and makes your next Flash of Light instant cast. Now activates based on a chance when casting Holy Shock (was activates from Holy Shock critical strikes).
      • Divine Favor now reduces mana costs by 100%, but no longer decreases cast times.
      • Truth Prevail and Relentless Inquisitor talent locations have been adjusted.
    • Retribution
      • Divine Hammer has been updated:
        • Now has a 2-minute cooldown (was 1 min).
        • Now lasts for 10 seconds (was 8 seconds).
        • Duration now increases by 0.3 seconds per Holy Power spent (was 0.5 seconds).
        • Damage increased by 12%.
        • An issue causing Divine Hammer to grant stacks to Crusade has been resolved.
        • An issue that caused Divine Hammer and Consecrated Ground to disrupt the apparent facing of creatures has been resolved.
  • PRIEST
    • Holy Nova mana cost reduced by 87%.
    • Discipline
      • Luminous Barrier absorption increased by 100%, but its absorption now reduces more rapidly beyond 5 targets.
        • Developers’ notes: We’re making an adjustment to healing cooldowns to increase their strength in smaller group play without affecting their performance at 20 targets. This is intended to be an overall large buff in 5 player content, a medium to small buff between 6-19 players, no change at 20 players, and a nerf beyond 20 players.
      • Developers’ notes: We’re doing some targeted adjustments to some of Discipline’s direct healing spells so that their mana gradually reduces over time if they are spending a lot of time applying Atonement. We would like Discipline to be able to regenerate mana slowly over time through using damage spells. This helps balance them against other healers who spend more mana than they do.
      • Power Word: Shield mana cost increased by 8%.
      • Power Word: Radiance mana cost increased by 20%.
      • Ultimate Penitence healing and damage increased by 35%.
      • Surge of Light reduces the mana cost of Flash Heal by 50% (was 100%).
    • Holy
      • Developers’ notes: We’re making an adjustment to healing cooldowns to increase their strength in smaller group play without affecting their performance at 20 targets. This is intended to be an overall large buff in 5 player content, a medium to small buff between 6-19 players, no change at 20 players, and a nerf beyond 20 players.
      • Divine Hymn healing increased by 100%, but its healing now reduces more rapidly beyond 5 targets.
      • Surge of Light now reduces the mana cost of Flash Heal by 50% (was 100%).
      • Apotheosis now reduces the mana cost of Holy Words by 50% while active (was 100%).
      • Heal mana cost reduced by 5%.
      • Prayer of Healing mana cost reduced by 5%.
      • Flash Heal mana cost reduced by 5%.
      • Prayer of Mending mana cost reduced by 5%.
      • Holy Word: Serenity mana cost reduced by 5%.
      • Holy Word: Sanctify mana cost reduced by 5%.
      • Renew mana cost reduced by 5%.
      • Holy Fire mana cost reduced by 40%.
      • Epiphany now ignores the current cooldown of Prayer of Mending when it triggers instead of resetting it.
    • Shadow
      • Developers’ notes: The Shadow tree has undergone a number of changes in Ghosts of K’aresh that we’re excited to share along with our intent with these changes.

        A major goal for us was to update the less impactful or interesting talents in the last three rows of the tree. We like the theme with the idols as capstones but have heard from the community that some of their effects have been lacking. We’ve also added a new ability that can be used after Void Torrent called Void Volley which we think will be an exciting rotational and visual addition to the spec.

        We’re making some adjustments to Shadow Crash as well, giving it more flexibility and the option to significantly increase its damage. This does come with a reduction in the number of targets Vampiric Touch is applied to from 8 to 6, but we feel this is a necessary change to ensure Shadow’s damage at lower target counts remains competitive when we do our tuning passes.

        While the balance between Mind Flay and Mind Spike has been in a good place, we feel it’s best to recenter the spec on its core and iconic fantasies and Mind Flay is the obvious choice for us to keep in the long term, so we’re removing Mind Spike. We’re keeping Mind Melt with some minor adjustments for it to support the same gameplay for Mind Flay and providing an option to choose between increasing the damage of Mind Flay and using it to increase Mind Blast damage which we think will support each Hero Talent tree in meaningfully different ways.

        We’re making a simplification change to Deathspeaker with the aim of reducing the potential number of competing priorities the spec has. We’re looking to create more breathing room and clarity in the rotation while still impacting how often you use Shadow Word: Death in the rotation. We’re also bringing back a previous class set we thought had fun interactions as a follow-up node to Deathspeaker.

        We look forward to your feedback!

      • Several talents have changed positions in the talent tree.
      • New Talent: Dark Thoughts – Increases the chance for Shadowy Insight to occur by 25%. When consuming Shadowy Insight, Mind Blast generates 1 additional Insanity.
      • New Talent: Death’s Torment – Shadow Word: Death deals damage 2 additional times at 15% effectiveness.
      • New Talent: Madness Weaving – The damage bonus from your Mastery: Shadow Weaving gains 25%/50% additional benefit from Devouring Plague.
      • New Talent: Void Volley – Void Torrent is replaced with Void Volley for 20 seconds after it is cast.
        • Void Volley – Releases a volley of pure void energy, firing 10 bolts at your target and 1 bolt at all enemies within 10 yards of your target for Shadow damage. Generates 10 Insanity.
      • New Talent: Subservient Shadows – Summoned minions last an additional 3 seconds and deal an additional 15% damage.
      • New Talent: Phantom Menace – Increases the critical strike chance of Shadowy Apparitions by 10% and their critical strike damage by 40%.
      • New Talent: Instilled Doubt – Increases the critical strike chance of Vampiric Touch and Shadow Word: Pain by 8%/15% and their critical strike damage by 20%/40%.
      • New Talent: Descending Darkness – Increases Shadow Crash damage by 300%.
      • Dark Evangelism has been redesigned – Now increases periodic spell damage by 6%. 1-point talent.
      • Deathspeaker has been redesigned – Now increases the damage of Shadow Word: Death by 25% and causes it to gain its damage bonus against targets below 35% instead of 20%.
      • Idol of Y’Shaarj has been redesigned – Your damaging spells have a chance to grant Call of the Void, increasing your Haste by 15% for 12 seconds. When Call of the Void ends you are afflicted with Overburdened Mind, reducing your Haste by 10% for 8 seconds.
      • Idol of N’Zoth has been redesigned – You create Horrific Visions when casting harmful spells on enemies. At 50 stacks of Horrific Visions, your target sees a nightmare, dealing Shadow damage and granting you 4 Insanity over 3 seconds. At 100 stacks, your target witnesses a vision of N’Zoth, dealing high Shadow damage and granting you 12 Insanity over 3 seconds.
      • Mind Melt has been renamed to Shattered Psyche and now works with Mind Flay, increasing the critical strike chance of Mind Blast by 8% per stack, stacking up to 12 times.
      • Shadow Crash now has a 15 second cooldown (was 20 seconds) and has 2 charges.
      • Shadow Crash now applies Vampiric Touch to 6 targets baseline.
      • Void Torrent now has a 30 second cooldown (was 45 seconds).
      • Mental Decay increases the damage of Mind Flay by 15% (was 10%).
      • Shadowy Apparitions can now critically strike.
      • Mind Flay now generates 18 Insanity over its duration (was 12).
      • Mind Flay: Insanity now generates 8 Insanity over its duration (was 12).
      • Dark Ascension now increases non-periodic Shadow damage by 25% (was 20%).
      • Mind Devourer now has a 8% chance to occur and is now a 1-point talent.
      • Insidious Ire now also increases the damage of Void Volley.
      • Idol of C’Thun now always triggers from Void Volley in addition to Void Torrent. Tooltip updated to reflect this.
      • The chance for Tormented Spirits to trigger now scales depending on how many Shadow Word: Pains are active.
      • Tormented Spirits is now a 1-point talent.
      • The following talents have been removed:
        • Malediction
        • Mind Spike
        • Unfurling Darkness
        • Whispering Shadows
  • ROGUE
    • Outlaw
      • Killing Spree has been redesigned – Finishing move that unleashes a barrage of gunfire, rapidly striking random enemies within 8 yards for Physical damage over its duration. Duration and number of strikes increase per combo point spent. Restores 1 combo point every 0.5 seconds.
        • Now a channeled ability with 0.5 second duration per combo point spent, reduced by Haste (was 0.3 seconds).
        • Can move and use some travel and defensive abilities while channeling, but movement is slowed by 20%.
        • Damage per strike increased by 25%.
  • SHAMAN
    • Hero Talents
      • Stormbringer
        • Tempest stacks now cancel at the start of raid encounters and mythic+ dungeons.
    • Enhancement
      • Thorim’s Invocation secondary effect has been updated – During Ascendance, Windstrike consumes up to 5 Maelstrom Weapon to discharge a Lightning Bolt or Chain Lightning at 100% effectiveness at your enemy, whichever you most recently used. When available, it will instead discharge a Tempest at 100% effectiveness, consuming 10 Maelstrom Weapon.
        • Developers’ notes: The choice of switching from casting Windstrike to Tempest felt counterintuitive to the intended gameplay of Thorim’s Invocation. To improve the flow and clarity of the experience, we’re updating the interaction so that Tempest now works with Thorim’s Invocation.
    • Restoration
      • Developers’ notes: We’re making an adjustment to healing cooldowns to increase their strength in smaller group play without affecting their performance at 20 targets. This is intended to be an overall large buff in 5 player content, a medium to small buff between 6-19 players, no change at 20 players, and a nerf beyond 20 players.
      • Healing Tide Totem healing increased by 100%, but its healing now reduces more rapidly beyond 5 targets.
  • WARLOCK
    • Corruption now deals damage on application and is instant cast.
    • The scale of your primary demon is now consistent across all levels.
    • Affliction
      • Xavian Teachings has been removed.
    • Demonology
      • Developers’ notes: Going into Ghosts of K’aresh, we are addressing 2 issues with the Demonology talent tree:
        • First, we want to address the tuning of the right-side of the talent tree to increase the number of options available. We will be monitoring performance throughout this PTR cycle and making additional adjustments based on feedback and playtesting.
        • Second, we are making minor changes to Demonic Tyrant’s ramp and lowering the requirements for maximizing its throughput. While we want Demonic Tyrant to be an expression of skill for Demonology, we also want maximization of its throughput to be attainable in a variety of different encounters rather than only challenges with lower mobility requirements.
      • Master Summoner is no longer a PvP talent, has been redesigned, and is now available on the Demonology specialization tree – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 25%.
      • Summon Vilefiend cooldown is now 25 seconds (was 30 seconds).
      • Summon Demonic Tyrant now empowers 5 Wild Imps (was 10) and increases the damage of affected demons by 25% (was 15%).
      • Immutable Hatred damage increased by 40%.
      • Demonic Brutality now increases critical strike damage from your spells and demons by 6% (was 4%).
      • Improved Demonic Tactics now increases your primary Felguard’s critical strike chance by 50% of your critical strike chance (was 30%).
      • The following talents have been removed:
        • Guillotine
        • Reign of Tyranny
    • Destruction
      • Developers’ notes: In Ghosts of K’aresh, we will be removing Inferno from Destruction’s talent tree. For a single talent node, Inferno is extremely powerful as it has too much control of Rain of Fire’s tuning as well as effects that activate based on Soul Shards spent.
      • Inferno has been removed.
  • WARRIOR
    • The global cooldown of Hamstring is now 0.75 seconds (was 1.5 seconds).
    • Fixed an issue where Berserker Rage was able to remove Scatter Shot.
    • Berserker Rage’s tooltip has been slightly adjusted to indicate it only works on certain Incapacitate effects.
    • Protection
      • Developers’ notes: Many of Protection Warrior’s talents in each gate provide either key capabilities or powerful bonuses that make those talents “locked in”. As a result, Protection Warrior builds don’t change much in different situations or based on personal preferences. In Ghosts of K’aresh, we tried to ensure you have some points left after taking the “must take” talents in each gate. We did this by rearranging the tree to remove some bottleneck talents, making Challenging Shout baseline, and reducing the power of some current “must take” talents so they’re at a comparable power level with optional or utility talents. Where talents lost power in this way, we gave it back in other talents or abilities, so your overall power level remains similar. Once we freed up some flexibility to choose more talents based on situation and personal preference, we added some options to let you lean into different aspects of your kit or customize your defenses.
      • New Talent: Armor Specialization – Armor increased by 6%.
      • New Talent: Heavy Handed – Execute hits up to 2 additional nearby targets for 70% damage.
      • New Talent: Whirling Blade – Your attacks have a chance to target a nearby enemy with Ravager for 4 seconds. This is a choice node with Ravager.
      • New Talent: Hunker Down – Damage you take from area of effect attacks is decreased by 2%. Spell Reflection reduces magic damage taken by an additional 10%.
      • New Talent: Spellbreaker – You have a 4% chance to disrupt magic damage dealt to you, negating 100% of it.
      • New Talent: Unyielding Stance – Defensive Stance reduces damage taken by an additional 4%.
      • New Talent: Red Right Hand – Execute damage increased by 15%.
      • Barbaric Training has been updated – Increases the damage of Revenge by 20% (was 25%) and now also increases the damage of Thunder Clap by 10%.
      • Best Served Cold has been updated – Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%. Moved to row 4.
      • Brutal Vitality has been updated – 8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to 15% of your total health.
      • Tough as Nails has been updated – Now deals damage every time you block an attack but no longer ignores Armor. Its string is updated to reflect that it deals double damage on critical blocks. Damage increased by 100% and moved to row 7.
        • Developers’ notes: Tough as Nails used to have a 0.5 second delay between when it could deal damage. This delay has been removed, so it deals damage every time you block an attack. It always dealt double damage on critical blocks; that behavior has been added to the description. The intent is for it to do moderate damage against many AoE attackers and help hold threat against them.
      • Focused Vigor has been updated – Increases Strength by 3% (was 5%), Critical Strike chance by 1% (unchanged) and no longer increases Armor.
      • Enduring Alacrity has been updated – Increases Stamina by 5% (was 8%) and no longer increases Armor.
      • Challenging Shout is now learned at level 16 (was a talent).
      • Sidearm hits 1 additional enemy (was 3) and its damage is increased by 180%.
        • Developers’ notes: These changes even out the value of Barbaric Training for Colossus and Mountain Thane somewhat and makes Sidearm a competitive, simple option against small numbers of targets.
      • Reinforced Plates increases Armor by 8% per point (was 5%).
      • Fight Through the Flames causes Defensive Stance to reduce magic damage taken by 4% (was 6%).
      • Fueled By Violence heals for 200% of the damage dealt by Deep Wounds (was 110%).
      • Bloodborne increases damage of your Deep Wounds and Rend bleeds by 25% (was 10/20%) and no longer affects Thunderous Roar. Now a choice node with Sudden Death.
      • Punish increases Shield Slam damage by 15% (was 10%).
      • Shield Charge now grants Shield Block.
      • Enduring Defenses increased to 2 points and each point increases Shield Block duration by 1 second.
      • Shield Specialization changed to 1 point that increases block chance by 8%.
      • Disrupting Shout moved to row 4.
      • Bolster and Unnerving Focus moved to a choice node on row 6.
      • Massacre moved to row 9.
      • Defender’s Aegis/Impenetrable Wall choice node moved to row 9.
      • Dance of Death/Storm of Steel choice node removed.
      • The following talents have been removed:
        • Battering Ram
        • Champion’s Bulwark
        • Juggernaut
        • Show of Force
        • Spell Block
          • Developers’ notes: Spell Block required a lot of specialized knowledge to use. Not only did you need to know when damage was coming, but also whether it was a form of magic damage that could be blocked or not and thus affected by the ability. AOE damage isn’t blockable, neither is periodic damage. Some tankbusters are and others aren’t. We weren’t happy with the knowledge demanded to use the ability effectively.

Équilibrage PvP

Blizzard
Voir l’original

PLAYER VERSUS PLAYER

  • Developers’ notes: We are looking at the status of tanks in PvP, particularly in the battleground format, with the goal of increasing the viability of the underrepresented specializations as well as increase their incentive to flag carry in general. We would like the intuitive choice of having a tank carry the flag to be generally correct and viable if they are present in a match. We are also making a global change to Focused Assault and Brutal Assault with the goal of reducing the one-shot possibilities and movement speed punishment at high stacks while making damage feel stickier by reducing healing taken.
  • Focused Assault and Brutal Assault now increase damage taken by 8% (was 10%) per stack, decrease healing taken by 8% per stack (was 5%), and Brutal Assault’s movement speed penalty is reduced by 30%.
  • All Ghosts of K’aresh class set bonsues are 33% effective in PvP combat.
  • DEATH KNIGHT
    • Blood
      • New PvP Talent: Price of Progress – You sacrifice 1% of your health every 1 second and in exchange you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks. Lasts until canceled. Replaces Death’s Advance.
      • If a player is Death Gripped 3 times within 30 seconds by a Blood Death Knight, they become immune to Death Grip for 30 seconds.
  • DEMON HUNTER
    • Illidan’s Grasp (PvP Talent) damage increased by 60%.
    • Vengeance
      • New PvP Talent: Lay in Wait – Sigil of Misery has 2 charges and now lays in wait for up to 90 seconds at your selected location until an enemy approaches.
      • Developers’ notes: While Vengeance Demon Hunters already perform well on CTF maps, their toolkit is lacking for other formats and we would like to increase their ability to handle node protection.
  • EVOKER
    • Nullifying Shroud has been redesigned – Verdant Embrace wreathes you in arcane energy, preventing the next full loss of control effect against you. Lasts 4 seconds.
      • Developers’ notes: Nullifying Shroud is important for Evoker to help keep them in the fray without getting locked down. However, the 3 charges and high duration of Nullifying Shroud proved to be frustrating to deal with. We feel this updated version will both be less frustrating to fight against and also feel more fluid for Evoker. In particular, this should help Preservation feel safer when using Verdant Embrace to heal allies, while also providing Augmentation and Devastation a tool to outplay their opponents.
  • MAGE
    • Arcane
      • New PvP Talent: Nether Flux – Replaces Touch of the Magi. Brand your target, increasing the damage they receive from your next targeted spell by 100%. Generates 4 Arcane Charges. 15 second cooldown.
      • Slipstream now reduces your movement speed by 10% in PvP only.
  • MONK
    • Brewmaster
      • Niuzao’s Essence now additionally clears snares after casting Celestial Brew, Roll, or Fortifying Brew.
  • PALADIN
    • Holy
      • Hallowed Ground (PvP Talent) has been removed.
    • Protection
      • Bear the Burden now decreases the cooldown of Blessing of Freedom by 4 seconds (was 2 seconds).
  • PRIEST
    • Shadow
      • Void Volley (PvP Talent) has been renamed to Cascading Horrors.
  • WARLOCK
    • Master Summoner is no longer a PvP talent, has been redesigned, and is now available on the Demonology specialization tree – Reduces the cast time of your Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 25%.
  • WARRIOR
    • Dragon Charge (PvP Talent) duration increased to 2.5 seconds (was 1.6 seconds).
    • Protection
      • New PvP Talent: Power Through Adversity – Second Wind reduces damage taken by 10% to 40%, with larger attacks being reduced by more. While Shield Wall or Last Stand are active, healing reductions do not apply to you.
      • Thunderstruck (PvP Talent) has been redesigned – After casting Avatar, Shockwave, or Stormbolt, your next Thunder Clap roots all targets it damages for 6 seconds.

Nouveaux ensembles de classe

Blizzard
Voir l’original

We’re excited to share the bonuses you’ll discover on Class Sets in the next update in the War Within.


Death Knight

  • Blood
    • Deathbringer
      • (2) Set Bonus: Casting Reaper’s Mark grants 2 stacks of Exterminate with 150% first Scythe effectiveness and 125% second Scythe effectiveness.
      • (4) Set Bonus: Reaper’s Mark can stack up to 15 additional times and increases your critical strike chance by 10% after it explodes for 8 seconds.
    • San’layn
      • (2) Set Bonus: Infliction of Sorrow extends the duration of your disease by an additional 3 seconds on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.8% per stack
      • (4) Set Bonus: Blood Beast lasts for an additional 4 seconds, and Vampiric Strike increases the melee attack power of your Dancing Rune Weapons by 5% for 6 seconds. Multiple applications may overlap.
  • Frost
    • Deathbringer
      • (2) Set Bonus: Casting Reaper’s Mark grants 1 stack of Exterminate with 150% first Scythe effectiveness and 125% second Scythe effectiveness.
      • (4) Set Bonus: Reaper’s Mark can stack up to 15 additional times and increases your critical strike chance by 10% after it explodes for 8 seconds.
    • Rider of the Apocalypse
      • (2) Set Bonus: Pillar of Frost now summons Trollbane for 10 seconds. Trollbane’s Icy Fury deals 10% increased damage and his Obliterate deals 35% increased damage.
      • (4) Set Bonus: Casting Obliterate or Frostscythe orders Trollbane to cast his Obliterate or Frostscythe alongside you at 100% effectiveness. Your Obliterate deals 20% increased damage to targets affected by Trollbane’s Icy Fury.
  • Unholy
    • Rider of the Apocalypse
      • (2) Set Bonus: Apocalypse now summons Whitemane for 10 seconds. Whitemane’s Undeath deals 10% increased damage and infects 1 additional target when it spreads, and her Death Coil deals 35% increased damage.
      • (4) Set Bonus: Casting Death Coil or Epidemic orders Whitemane to cast her Death Coil or Epidemic alongside you at 125% effectiveness. Your Death Coil deals 40% increased damage to targets affected by Whitemane’s Undeath.
    • San’layn
      • (2) Set Bonus: Infliction of Sorrow extends the duration of your disease by an additional 3 seconds on your main target, and Essence of the Blood Queen additionally increases your Mastery by 0.8% per stack
      • (4) Set Bonus: Blood Beast lasts for an additional 4 seconds, and Vampiric Strike increases the melee attack power of your ghoul by 5% for 6 seconds. Multiple applications may overlap.

Demon Hunter

  • Havoc
    • Aldrachi Reaver
      • (2) Set Bonus: Reaver’s Glaive damage is increased by 60% and other Physical-only damage is increased by 30%.
      • (4) Set Bonus: Fury of the Aldrachi further empowers Blade Dance when cast after Chaos Strike, increasing slashes to 12. Reaver’s Mark now stacks up to 3 times and further empowers Chaos Strike when cast after Blade Dance, applying an additional stack for 100% of normal duration.
    • Fel-Scarred
      • (2) Set Bonus: Immolation Aura deals 30% increased damage and increases Chaos Strike damage by 30% while active.
      • (4) Set Bonus: Entering demon form now immediately induces a Demonsurge and shatters a demon soul fragment that grants 20% increased damage for 10 seconds.
  • Vengeance
    • Aldrachi Reaver
      • (2) Set Bonus: Reaver’s Glaive damage is increased by 60% and other Physical-only damage is increased by 30%.
      • (4) Set Bonus: Fury of the Aldrachi further empowers Soul Cleave when cast after Fracture/Shear, increasing slashes to 12. Reaver’s Mark now stacks up to 3 times and further empowers Fracture/Shear when cast after Soul Cleave, applying an additional stack for 100% of normal duration.
    • Fel-Scarred
      • (2) Set Bonus: Immolation Aura deals 30% increased damage and increases Soul Cleave damage by 30% while active.
      • (4) Set Bonus: Entering demon form now immediately induces a Demonsurge and shatters a demon soul fragment that grants 20% increased damage for 15 seconds.

Druid

  • Balance
    • Elune’s Chosen
      • (2) Set Bonus: Starfire damage increased by 25%. Gaining Astral Power with Starfire has a 50% chance to launch a Starsurge at your target at 50% effectiveness.
      • (4) Set Bonus: On impact, Starsurges launched by Starfire split to up to 3 additional targets at 80% effectiveness and grant a stack of Gathering Moonlight. Casting Fury of Elune or Full Moon consumes Gathering Moonlight to increase your damage by 5% per stack for 12 seconds.
      • Developers’ notes: The free Starsurge functions similarly to the Starsurges cast by Convoke the Spirits. It does not consume Touch the Stars or Starweaver procs, and it cannot trigger Starweaver or Power of Goldrinn. It increases Solstice by 1 second with Hail of Stars. Gathering Moonlight will not activate from automatic Fury of Elune or Full Moon casts generated by Sundered Firmament, Orbit Breaker, or The Light of Elune.
    • Keeper of the Grove
      • (2) Set Bonus: Casting Celestial Alignment calls upon the assistance of a dryad for 10 seconds that casts Starsurge at 70% effectiveness and Starfall at 100% effectiveness.
      • (4) Set Bonus: When your Dryad fades, your next 2 Starsurges damage for an additional amount equal to 5% of your damage done while it was active and splash 100% of their damage onto nearby enemies, reduced beyond 5 targets.
  • Guardian
    • Druid of the Claw
      • (2) Set Bonus: Ravage increases your Haste by 10%, chance to critically strike by 10%, and the damage your bleeds deal by 30% for 5 seconds.
      • (4) Set Bonus: Ravage has a 40% chance to make you Ravage your target again 4 seconds later at 60% effectiveness.
    • Elune’s Chosen
      • (2) Set Bonus: Thrash damage increased by 20%. Thrash has a 40% chance to launch a Starsurge at your target at 65% effectiveness.
      • (4) Set Bonus: On impact, Starsurges launched by Thrash split to up to 3 additional targets at 20% effectiveness and grant a stack of Gathering Moonlight. Casting Lunar Beam consumes Gathering Moonlight to increase your damage by 5% per stack for 12 seconds.
      • Developers’ notes: The free Starsurge functions similarly to the Starsurges cast by Convoke the Spirits. It does not consume Touch the Stars or Starweaver procs, and it cannot trigger Starweaver or Power of Goldrinn. It increases Solstice by 1 second with Hail of Stars. Gathering Moonlight will not activate from automatic Fury of Elune or Full Moon casts generated by Sundered Firmament, Orbit Breaker, or The Light of Elune.
  • Feral
    • Druid of the Claw
      • (2) Set Bonus: Ravage increases your haste by 10%, chance to critically strike by 10%, and the damage your bleeds deal by 30% for 5 seconds.
      • (4) Set Bonus: Ravage has a 40% chance to make you Ravage your target again 4 seconds later at 100% of the initial power.
    • Wildstalker
      • (2) Set Bonus: The rate at which Bloodseeker Vines grow is increased by 40%. Tiger’s Fury causes Bloodseeker Vines to grow on up to 3 nearby enemies.
      • (4) Set Bonus: Bloodseeker Vines have a 20% chance to trigger Bursting Growth every 2 seconds at 100% effectiveness. Each stack of Bloodseeker Vines on an enemy increases Bursting Growth damage taken by 30%.
  • Restoration
    • Keeper of the Grove
      • (2) Set Bonus: Casting Incarnation: Tree of Life or Convoke the Spirits calls upon the assistance of a dryad for 5 seconds that casts Tranquility at 50% effectiveness and instantly Regrowths your lowest health ally at 200% effectiveness.
      • (4) Set Bonus: When your Dryad fades, your next 2 Swiftmends heal for an additional amount equal to 5% of your healing done while it was active and splash 25% of their healing onto nearby allies, reduced beyond 5 targets.
    • Wildstalker
      • (2) Set Bonus: The rate at which Symbiotic Blooms grow is increased by 40%. Casting Regrowth with Clearcasting causes Symbiotic Blooms to grow on up to 2 nearby allies.
      • (4) Set Bonus: Symbiotic Blooms have a 20% chance to trigger Bursting Growth every 2 seconds at 100% effectiveness. Each stack of Symbiotic Blooms on an ally increases Bursting Growth healing taken by 30%.

Evoker

  • Augmentation
    • Chronowarden
      • (2) Set Bonus: After Temporal Burst fades, gain Temporal Cycle for 45 seconds. Temporal Cycle increases Haste, movement speed, and cooldown recovery rate by 2%, stacking an additional time each time you use an Essence ability. Stacks up to 15 times.
      • (4) Set Bonus: When Temporal Burst or Temporal Cycle is active, Chrono Flames strikes 1 additional target and repeats 10% additional damage or healing, up to a maximum based on spell power.
    • Scalecommander
      • (2) Set Bonus: While Deep Breathing and for 10 seconds after, you command a squadron of 2 Dracthyr who will attack your targets with Pyre and Azure Strike.
      • (4) Set Bonus: While your squadron is active, your Mass Eruption strikes up to 2 additional targets. In addition, your squadron assists you for 5 additional second.
  • Devastation
    • Flameshaper
      • (2) Set Bonus: Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% and increasing your chance to gain Essence Burst by 50% for 10 seconds. Stacks up to 2 times.
      • (4) Set Bonus: Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies or healing nearby allies, reduced beyond 5 targets.
    • Scalecommander
      • (2) Set Bonus: While Deep Breathing and for 10 seconds after, you command a squadron of 2 Dracthyr who will attack your targets with Pyre and Azure Strike.
      • (4) Set Bonus: While your squadron is active, your Mass Disintegrate strikes up to 2 additional targets. In addition, your squadron assists you for 5 additional seconds.
  • Preservation
    • Chronowarden
      • (2) Set Bonus: After Temporal Burst fades, gain Temporal Cycle for 45 seconds. Temporal Cycle increases Haste, movement speed, and cooldown recovery rate by 2%, stacking an additional time each time you use an Essence ability. Stacks up to 15 times.
      • (4) Set Bonus: When Temporal Burst or Temporal Cycle is active, Chrono Flames strikes 1 additional target and repeats 10% additional damage or healing, up to a maximum based on spell power.
    • Flameshaper
      • (2) Set Bonus: Engulf stokes your Inner Flame, increasing your damage and healing over time by 40% and increasing your chance to gain Essence Burst by 50% for 10 seconds. Stacks up to 2 times.
      • (4) Set Bonus: Consuming Essence Burst during Inner Flame fires an Essence Bomb at your target, damaging nearby enemies or healing nearby allies, reduced beyond 5 targets.

Hunter

  • Beast Mastery
    • Dark Ranger
      • (2) Set Bonus: Black Arrow damage increased by 10% and Bleak Powder damage increased by 20%. Firing a Black Arrow reduces the cooldown of Call of the Wild by 2 seconds.
      • (4) Set Bonus: Withering Fire’s Black Arrow damage increased by 25%. Consuming Deathblow has a 30% chance to cause all Black Arrow Barrages during your next Withering Fire to fire 1 additional Black Arrow.
    • Pack Leader
      • (2) Set Bonus: Pet damage increased by 5% and Beast damage increased by 15%. Summoning a Beast grants 8% Haste, Mastery, or Critical Strike chance based on the Beast summoned for 8 seconds.
      • (4) Set Bonus: Summoning a Beast has a 25% chance to rouse the nearby wildlife into a stampede, charging your target and dealing heavy Physical damage to your enemies over 3 seconds. Your chance to summon a Stampede is increased to 100% while you have Lead from the Front.
  • Marksmanship
    • Dark Ranger
      • (2) Set Bonus: Black Arrow damage increased by 10% and Bleak Powder damage increased by 20%. Firing a Black Arrow reduces the cooldown of Trueshot by 1 second.
      • (4) Set Bonus: Withering Fire’s Black Arrow damage increased by 25%. Consuming Deathblow has a 30% chance to cause all Black Arrow Barrages during your next Withering Fire to fire 1 additional Black Arrow.
    • Sentinel
      • (2) Set Bonus: When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Aimed Shots to deal Arcane damage and have their damage increased by 10%.
      • (4) Set Bonus: Sentinel’s damage is increased by 10%. Abilities that consume the Boon of Elune apply 2 stacks of Sentinel.
  • Survival
    • Pack Leader
      • (2) Set Bonus: Pet damage increased by 15% and Beast damage increased by 15%. Summoning a Beast grants 8% Haste, Mastery, or Critical Strike chance based on the Beast summoned for 8 seconds.
      • (4) Set Bonus: Summoning a Beast has a 25% chance to rouse the nearby wildlife into a stampede, charging your target and dealing heavy Physical damage to your enemies over 3 seconds. Your chance to summon a Stampede is increased to 100% while you have Lead from the Front.
    • Sentinel
      • (2) Set Bonus: When Lunar Storm fades, gain the Boon of Elune, causing your next 2 Wildfire Bombs to deal Arcane damage and have their damage increased by 60%.
      • (4) Set Bonus: Sentinel’s damage is increased by 10%. Abilities that consume the Boon of Elune apply 2 stacks of Sentinel.

Mage

  • Arcane
    • Spellslinger
      • (2) Set Bonus: Arcane Blast damage increased by 20%. Direct Splinter damage has a 50% chance to grant a stack of Arcane Harmony.
      • (4) Set Bonus: Damage from Arcane Orb has a 100% chance to grant a stack of Arcane Harmony, up to 5 times. When Arcane Harmony reaches maximum stacks, gain Intuition.
    • Sunfury
      • (2) Set Bonus: Spellfire Sphere spell damage bonus increased by 1%. Your Arcane Phoenix has a 25% chance to cast an exceptional spell without consuming a Spellfire Sphere.
      • (4) Set Bonus: When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 10 sec.
  • Fire
    • Frostfire
      • (2) Set Bonus: Comet Storm, Ice Nova, and Frostfire Burst deal 10% increased damage and now apply Ignite at 150% effectiveness.
      • (4) Set Bonus: Casting Pyroblast has a 20% chance to also cast a Glacial Spike at 100% effectiveness that doesn’t root. Additionally, Glacial Spike now benefits from Ignite.
    • Sunfury
      • (2) Set Bonus: Spellfire Sphere spell damage bonus increased by 1%. Your Arcane Phoenix has a 25% chance to cast an exceptional spell without consuming a Spellfire Sphere.
      • (4) Set Bonus: When your Phoenix expires, it empowers you even further beyond, granting Lesser Time Warp and 10% increased spell damage for 10 seconds.
  • Frost
    • Frostfire
      • (2) Set Bonus: Meteor, Frostfire Burst, and Frostfire Bolt now deal 10% increased damage and now apply Ignite, dealing 30% of the damage they deal over 9 seconds.
      • (4) Set Bonus: Casting Glacial Spike has a 100% chance to also fire a Pyroblast at 100% effectiveness. Additionally, Pyroblast now benefits from Ignite.
    • Spellslinger
      • (2) Set Bonus: Ice Lance and Icicle damage increased by 20%. Direct Splinter damage has a 20% chance to grant a stack of Cold Front.
      • (4) Set Bonus: Damage from Frozen Orb has a 25% chance to grant a stack of Cold Front. When Cold Front summons a Frozen Orb, gain 10% increased spell damage for 10 seconds.

Monk

  • Brewmaster
    • Master of Harmony
      • (2) Set Bonus: Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Charge, dealing Nature damage split between your target and nearby enemies and healing up to 5 injured allies.
      • (4) Set Bonus: Casting Celestial Brew guarantees that your next 2 casts of Tiger Palm will trigger a Harmonic Surge.
    • Shado-pan
      • (2) Set Bonus: Flurry Strikes deal 30% more damage and activating Weapons of Order instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 100% effectiveness.
      • (4) Set Bonus: Flurry charge generation is increased by 100% and Flurry Strikes triggers every 120 energy spent during Weapons of Order.
  • Mistweaver
    • Conduit of the Celestials
      • (2) Set Bonus: Heart of the Jade Serpent additionally triggers for 8 seconds at 100% effectiveness after you cast Thunder Focus Tea.
      • (4) Set Bonus: Heart of the Jade Serpent increases your haste by 15% while active and for 4 seconds afterwards.
    • Master of Harmony
      • (2) Set Bonus: Gaining vitality has an increasing chance to cause your next Tiger Palm to unleash a Harmonic Charge, dealing Nature damage split between your target and nearby enemies and healing up to 5 injured allies.
      • (4) Set Bonus: Casting Thunder Focus Tea guarantees that your next 2 casts of Tiger Palm will trigger a Harmonic Surge.
  • Windwalker
    • Conduit of the Celestials
      • (2) Set Bonus: Heart of the Jade Serpent additionally triggers for 8 seconds at 100% effectiveness after you cast Slicing Winds.
      • (4) Set Bonus: Heart of the Jade Serpent increases your haste by 15% while active and for 4 seconds afterwards.
    • Shado-pan
      • (2) Set Bonus: Flurry Strikes deal 30% more damage and activating Storm, Earth, and Fire instantly grants 10 stacks of Flurry Strikes that trigger on your next attack at 100% effectiveness.
      • (4) Set Bonus: Flurry charge generation is increased by 100% and Flurry Strikes triggers every 120 energy spent during Storm, Earth, and Fire.

Paladin

  • Holy
    • Herald of the Sun
      • (2) Set Bonus: Dawnlight’s healing and damage is increased by 30% and you gain Solar Wrath after Avenging Wrath fades causing Sun’s Avatar’s effect to linger for an additional 10 seconds.
      • (4) Set Bonus: Solar Wrath increases the effectiveness of your Holy Power spenders by 15% and grants you 2 Dawnlight.
    • Lightsmith
      • (2) Set Bonus: Hammer and Anvil’s healing is increased by 15% and it can also be activated by Crusader Strike at 100% effectiveness.
      • (4) Set Bonus: Hammer and Anvil also grants a stack of Masterwork, causing your next Holy Armament to cast one Lesser version of itself on a nearby ally for each stack.
  • Protection
    • Lightsmith
      • (2) Set Bonus: Hammer and Anvil’s damage is increased by 15% and it can also be activated by Blessed Hammer at 100% effectiveness.
      • (4) Set Bonus: Hammer and Anvil also grants a stack of Masterwork, causing your next Holy Armament to cast one Lesser version of itself on a nearby ally for each stack.
    • Templar
      • (2) Set Bonus: Your Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light’s Deliverance.
      • (4) Set Bonus: Hammer of Light deals 35% increased damage to its primary target, strikes 3 additional secondary targets, and can now be cast 1 more time after Eye of Tyr.
  • Retribution
    • Herald of the Sun
      • (2) Set Bonus: Dawnlight’s healing and damage is increased by 30% and you gain Solar Wrath after Avenging Wrath fades causing Sun’s Avatar’s effect to linger for an additional 10 seconds.
      • (4) Set Bonus: Solar Wrath increases the effectiveness of your Holy Power spenders by 15% and grants you 2 Dawnlight.
    • Templar
      • (2) Set Bonus: Your Empyrean Hammer deals 20% increased critical strike damage and its critical strikes have 50% chance to grant an additional stack of Light’s Deliverance.
      • (4) Set Bonus: Hammer of Light deals 35% increased damage to its primary target, strikes 3 additional secondary targets, and can now be cast 1 more time after Wake of Ashes.

Priest

  • Discipline
    • Oracle
      • (2) Set Bonus: The first bolt of each Penance cast damages or heals for 200% more.
      • (4) Set Bonus: Casting Premonition of Piety or Premonition of Solace grants 2 stacks of Premonition of Insight at 100% effectiveness. Consuming a stack of Premonition of Insight increases your Haste by 1% for 10 seconds. Multiple applications may overlap.
    • Voidweaver
      • (2) Set Bonus: Void Blast and Penance damage is increased by 40% and Void Blast’s cast time is reduced by 20%. Void Blast’s cooldown is reduced by 50%.
      • (4) Set Bonus: Void Blast now also causes Entropic Rift to grow, Collapsing Void increases Entropic Rift’s damage by an additional 10%, and the damage of your next Mind Blast is increased by up to 200% based on the size of Entropic Rift when it collapses.
  • Holy
    • Archon
      • (2) Set Bonus: Halos reduce the cooldown of your Holy Word: Serenity and Holy Word: Sanctify by 5 seconds and Resonant Energy additionally increases the healing of your Holy Words by 5%.
      • (4) Set Bonus: While Power Surge is active, every 2 casts of Holy Word: Serenity or Holy Word: Sanctify adds another Halo to the effect at 100% effectiveness, up to 2 times.
    • Oracle
      • (2) Set Bonus: Casting Prayer of Mending also heals your target.
      • (4) Set Bonus: Casting Premonition of Piety or Premonition of Solace grants 2 stacks of Premonition of Insight at 100% effectiveness. Consuming a stack of Premonition of Insight increases your Haste by 1% for 10 seconds. Multiple applications may overlap.
  • Shadow
    • Archon
      • (2) Set Bonus: Halos generate an additional 10 Insanity over 5 seconds and Resonant Energy additionally increases the damage of your Devouring Plague by 5%.
      • (4) Set Bonus: While Power Surge is active, every 2 casts of Devouring Plague adds another Halo to the effect at 100% effectiveness, up to 2 times.
    • Voidweaver
      • (2) Set Bonus: Void Blast and Penance damage is increased by 40% and Void Blast’s cast time is reduced by 20%. Void Blast’s cooldown is reduced by 50%.
      • (4) Set Bonus: Void Blast now also causes Entropic Rift to grow, Collapsing Void increases Entropic Rift’s damage by an additional 10%, and the damage of your next Void Torrent is increased by up to 200% based on the size of Entropic Rift when it collapses.

Rogue

  • Assassination
    • Deathstalker
      • (2) Set Bonus: Shiv increases the effectiveness of all Deathstalker damage effects and damage bonuses by 50% while active.
      • (4) Set Bonus: Shiv has a 2 second increased duration and consumes an application of your active Deathstalker’s Mark when activated.
    • Fatebound
      • (2) Set Bonus: Kingsbane deals 10% increased damage and has 4 seconds increased duration. Edge Case now flips an additional Fatebound Coin and activating Kingsbane triggers its effect.
      • (4) Set Bonus: Having a lucky Fatebound Coin reduces the cooldown of Deathmark by 30 seconds and Kingsbane by 15 seconds.
  • Outlaw
    • Fatebound
      • (2) Set Bonus: Ghostly Strike deals 50% increased damage and has 4 seconds increased duration. Edge Case now flips an additional Fatebound Coin and activating Ghostly Strike triggers its effect.
      • (4) Set Bonus: Having a lucky Fatebound Coin reduces the cooldown of Adrenaline Rush by 30 seconds and Ghostly Strike by 15 seconds.
    • Trickster
      • (2) Set Bonus: Unseen Blade deals 30% increased damage and has a 30% chance to immediately refresh its cooldown.
      • (4) Set Bonus: Coup de Grace may now be activated a second time within 5 seconds, dealing 100% of normal damage.
  • Subtlety
    • Deathstalker
      • (2) Set Bonus: Symbols of Death increases the effectiveness of all Deathstalker damage effects and damage bonuses by 30% while active.
      • (4) Set Bonus: Symbols of Death has 2 seconds increased duration and consumes an application of your active Deathstalker’s Mark when activated.
    • Trickster
      • (2) Set Bonus: Unseen Blade deals 30% increased damage and has a 30% chance to immediately refresh its cooldown.
      • (4) Set Bonus: Coup de Grace may now be activated a second time within 5 seconds, dealing 100% of normal damage.

Shaman

  • Elemental
    • Farseer
      • (2) Set Bonus: Ancestral Swiftness summons an empowered Ancestor for 15 seconds that deals 3% increased damage and healing.
      • (4) Set Bonus: Ancestral Swiftness reduces the cast time of your spells by 8%, the mana cost of your spells by 8% and increases the recharge rate of Lava Burst by 16% for 8 seconds.
    • Stormbringer
      • (2) Set Bonus: Ascendance has a 100% chance to grant a charge of Tempest and every 6 Awakening Storms now activates Ascendance for 6 seconds.
      • (4) Set Bonus: Nature damage increased by 5%, and Ascendance empowers your next 2 Tempests, causing it to gather a storm above, dealing Nature damage to its primary target and reduced damage to nearby enemies after 1.5 seconds.
  • Enhancement
    • Totemic
      • (2) Set Bonus: After you consume all the Whirling Element Motes, you cast Primordial Storm at 200% effectiveness at your Surging Totem’s location.
      • (4) Set Bonus: After casting Primordial Storm, your next Lava Lash or Fire Nova casts again at 150% effectiveness.
    • Stormbringer
      • (2) Set Bonus: Ascendance has a 100% chance to grant a charge of Tempest and every 3 Awakening Storms now activates Ascendance for 6 seconds.
      • (4) Set Bonus: Nature damage increased by 5%, and Ascendance empowers your next 2 Tempests, causing it to gather a storm above, dealing Nature damage to its primary target and reduced damage to nearby enemies after 1.5 seconds.
  • Restoration
    • Farseer
      • (2) Set Bonus: Ancestral Swiftness summons an empowered Ancestor for 15 seconds that deals 3% increased damage and healing.
      • (4) Set Bonus: Ancestral Swiftness reduces the cast time of your spells by 8%, the mana cost of your spells by 8% and increases the recharge rate of Lava Burst and Riptide by 16% for 8 seconds.
    • Totemic
      • (2) Set Bonus: After you consume all the Whirling Element Motes, you cast Downpour at 200% effectiveness at your Surging Totem’s location.
      • (4) Set Bonus: After casting Downpour, your next Chain Heal, Healing Wave, or Healing Surge casts again at 150% effectiveness.

Warlock

  • Affliction
    • Hellcaller
      • (2) Set Bonus: Mark of Xavius increases Blackened Soul damage by an additional 6% per stack. Malevolence increases the stack count of Wither by an additional 2 stacks.
      • (4) Set Bonus: Casting Malevolence grants 2 stacks of Backdraft and prevents Blackened Soul from consuming stacks while dealing damage 25% faster for 8 seconds.
    • Soul Harvester
      • (2) Set Bonus: Shadow of Death unleashes your demonic soul to assault your current target for 12 seconds, dealing Shadow damage and additional Shadow damage to enemies within 10 yards with each swipe.
      • (4) Set Bonus: Demonic Soul damage increased by 45% and Wicked Reaping damage increased by 45%. Your demonic soul generates 1 Soul Shard every 3 seconds while assaulting enemies.
  • Demonology
    • Diabolist
      • (2) Set Bonus: Hand of Gul’dan cast at full power summons a Demonic Oculus, up to 3. Consuming Demonic Art flings your Demonic Oculus at your current target, exploding for Fire damage and additional Fire damage to enemies within 10 yards.
      • (4) Set Bonus: Demonic Oculi analyze the battle while active and deliver information to you as they explode, increasing your Intellect by 2% for 10 seconds.
    • Soul Harvester
      • (2) Set Bonus: Shadow of Death unleashes your demonic soul to assault your current target for 12 seconds, dealing Shadow damage and additional Shadow damage to enemies within 10 yards with each swipe.
      • (4) Set Bonus: Demonic Soul damage increased by 45% and Wicked Reaping damage increased by 45%. Your demonic soul generates 1 Soul Shard every 3 seconds while assaulting enemies.
  • Destruction
    • Diabolist
      • (2) Set Bonus: Chaos Bolt and Rain Fire summons a Demonic Oculus, up to 3. Consuming Demonic Art flings your Demonic Oculus at your current target, exploding for Fire damage and additional Fire damage to enemies within 10 yards.
      • (4) Set Bonus: Demonic Oculi analyze the battle while active and deliver information to you as they explode, increasing your Intellect by 2% for 10 seconds.
    • Hellcaller
      • (2) Set Bonus: Mark of Xavius increases Blackened Soul damage by an additional 3% per stack. Malevolence increases the stack count of Wither by an additional 2 stacks.
      • (4) Set Bonus: Casting Malevolence grants 2 stacks of Backdraft and prevents Blackened Soul from consuming stacks while dealing damage 15% faster for 8 seconds.

Warrior

  • Arms
    • Colossus
      • (2) Set Bonus: Demolish damage increased by 20% and critical strike damage of your abilities is increased by up to 20% on targets affected by your Demolish for 10 seconds based on the number of stacks of Colossal Might consumed.
      • (4) Set Bonus: Demolish increases the critical strike chance of your next 2 Mortal Strikes by 100%. Mortal Strike critical strikes increase your Rend and Deep Wounds damage by 100% for 8 seconds.
    • Slayer
      • (2) Set Bonus: Execute damage increased by 20% and Executes from Sudden Death have a 10% chance per stack of Overwhelmed on the target to trigger a Slayer’s Strike.
      • (4) Set Bonus: Overpower damage increased by 20% and Overpower has a 2% chance per stack of Overwhelmed on the target to trigger Reap the Storm at 100% effectiveness.
  • Fury
    • Mountain Thane
      • (2) Set Bonus: Thunder Blast has a 35% chance to call down 5 Ionizing Strikes on affected targets. Each strike deals Nature damage.
      • (4) Set Bonus: Ionizing Strikes deal 50% more damage and have a 20% chance to grant a charge of Thunder Blast.
    • Slayer
      • (2) Set Bonus: Execute damage increased by 20% and Executes from Sudden Death have a 10% chance per stack of Overwhelmed on the target to trigger a Slayer’s Strike.
      • (4) Set Bonus: Raging Blow damage increased by 20% and Raging Blow has a 2% chance per stack of Overwhelmed on the target to trigger Reap the Storm at 100% effectiveness.
  • Protection
    • Colossus
      • (2) Set Bonus: Demolish damage increased by 20% and critical strike damage of your abilities is increased by up to 20% on targets affected by your Demolish for 10 seconds based on the number of stacks of Colossal Might consumed.
      • (4) Set Bonus: Demolish increases the critical strike chance of your next 2 Shield Slams by 100%. Shield Slam critical strikes increase your Rend and Deep Wounds damage by 100% for 8 seconds.
    • Mountain Thane
      • (2) Set Bonus: Thunder Blast has a 35% chance to call down 5 Ionizing Strikes on affected targets. Each strike deals Nature damage.
      • (4) Set Bonus: Ionizing Strikes deal 50% more damage and have a 20% chance to grant a charge of Thunder Blast.

Nouvelle île PvP : le Sillage du Vainqueur

L'île du sillage du vainqueur

Des mises à jour seront apportées à plusieurs talents JcJ avec la mise à jour de contenu. Les personnages-joueurs pourront également se lancer dans une nouvelle expédition pour vaincre leurs adversaires sur l’île du sillage du vainqueur. Ce nouveau point d’intérêt est l’endroit idéal pour les personnes souhaitant participer à des affrontements JcJ en extérieur.

Aucune quête n’est requise pour y accéder : il vous suffit d’activer le mode Guerre et de vous y aventurer avec prudence.

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